Home Transmission Passage of side missions in Prey (2017). Prey (2017): Walkthrough (all side quests)

Passage of side missions in Prey (2017). Prey (2017): Walkthrough (all side quests)

This article will cover all the steps you need to take to complete all the optional missions in Prey (2017). Some of the simplest tasks have been described in separate articles dedicated to the search for the crew.

SIDE QUEST "THE DISAPPEARING CORPSE"

Where to get it: Neuromod department.

To start this quest, go to the offices after you see a mimic killing Gavrilovich (search the corpse of Jovan Gavrilovich) in the Neuromods department. Behind the first table on the left there is a terminal - read the letter called "Urgent!". You will learn about some body, so an additional task will begin. We will immediately describe its passage, but note that in order to complete the mission, you will have to visit other locations.

Go to the Talos-1 Hall location and go to the emergency room (the key card is downstairs, on the counter in front of the corridor leading to the shuttle bay). Take the beacon bracelet from the table marked with a marker, and also read the letter "Wounded on the way." The task will be updated.

The next goal is the psychotronics laboratory. When you are at the glass chamber with the corpse, which the Weaver will turn into a phantom, then go down the gravity lift and in the far part you will see the morgue. Wait for the operator to fly inside, or break the glass and shoot the dart at the button near the door. Search the corpse of Dr. Sylvain Bellamy to get the key card to Bellamy's cabin. When you're in the living section, just look into the doctor's quarters to complete the quest. Inside you will find 3 neuromods.

SIDE QUEST "WHO ARE YOU, DECEMBER?"

You will activate this quest according to the plot. At a certain point in the game, December will contact you and say that you left him a message - you need to leave Talos-1. This is one of the alternate endings, after which the normal loading from the last checkpoint occurs.

Go to the neuromod department and chat with "December". In the briefing room opposite Morgan Yu's apartment (at the beginning of the game), there is a briefcase on the cabinet on the left. Search it to make sure the keycard is not there (if you didn't already). Go back to the meeting point with "December" and you will see that "January" destroyed it (if you searched the suitcase earlier, this will happen immediately upon returning to the neuromod department). Search the remains of the operator "December" and from the note you will find out the code for the safe in the office of Alex Y.

When you find yourself at the location "Arboretum", then follow the same path that is described when taking the quest "Golden Gun". From here, find a point where you can climb higher, to Alex Yu's office. Of course, you can hack the gravity lift, but you need a skill level 4.

At the top, move the box (the skill "Lift-II") and open the protective hatch to find a safe behind the wall. After entering the code, take Alex Yu's transcriber and Alex Yu's apartment key card.

Once in the living quarters, activate the elevator and go upstairs to the directors' apartment, go to Alex's apartment and find the key card needed for the quest under the globe on the bedside table.

Now return to the arboretum and go up to Alex Yu's office. There is a terminal here - if you hack it, the bridge will extend. The terminal requires Hack-IV. Alexa will give you the code later anyway. Go into the capsule (you can fly to it without a bridge if you're smart) and start the evacuation. See one of the endings. Next to the capsule is Alex Y's beacon bracelet.

SIDE QUEST "STOLE NEUROMODS"

Where to get: A note from the interrogation room in the security office in the Talos-1 lobby.

There is a table with a note in the interrogation room of the security office. Read it to take the quest. To complete it, it is enough to go up to the teleconferencing center (you will get there along the storyline) and go along the bridge to the sales department. There are 4 Neuromods lying under Yumi's office desk at once. Quest completed.

SIDE QUEST "HOLE"

When you find yourself outside Talos-1, having got out of the hardware laboratory, then fly to the corpse of Dr. Calvino. Repair the sparkly panel to the left of the door and then return to the Hardware Lab. Take the gravity lift and go inside the Wave Lab. Quest completed!

There will be a terminal with information on the Blackbox project. This will start the additional quest "Project Blackbox".

SIDE QUEST "PROJECT BLACKBOX"

Where to get it: examine the data in the terminal of the wave physics laboratory at the Hardware Laboratory location.

To complete the task and at the same time break through the last door of the wave physics laboratory, you need to find the corpse of Josh Dalton. You will do it on the SAGITTA location (read the article on the SAGITTA location).

SIDE QUEST "TRUTH-LOVER"

Where to get: at the location "Psychotronics Laboratory" find the corpse of Annalisa Gallegos with a transcriptor. Listen to the recording to start the mission.

This quest is activated after you listen to one of the recordings on Annalize Gallegos' transcription system in her office in the Psychotronics Lab. When you get to the residential section, follow the marker and pick up the Transcript "Surveillance Request: Annalize Gallegos" from the corpse of Maria Fowles.

Go to the terminal on the ground floor near the grav lift (concierge desk) and transfer the surveillance files. Further, when you find yourself in the cargo hold and go through the story to the room with the containers, do not look for the right one here. The container in which Quinten Purvis wanted to escape is located in the next spacious room directly opposite the door.

Container with the corpse of Quinten Purvis.

After searching it, you will complete the quest.

SIDE QUEST "DISGUSTED EMPLOYEE"

Where to get: the next additional task is taken in the process of listening to the transcriptor Jia Kyung-Ho, whose corpse you will find immediately after moving from SAGITTA to the arboretum.

Continue it in the data warehouse. When you're near the Daniella Shaw terminal upstairs, go to the other terminal on the left and type in the number for Grant Lockwood's beacon bracelet - 1129 (or something like that, indicated in the description of the task). Activate his beacon, then on any terminal in the security office, select Grant Lockwood to track. Go outside of Talos 1 and fly along the marker until you find the corpse of Grant Lockwood.

Corpse of Grant Lockwood.

SIDE QUEST "DO NO HARM"

Where to get: after listening to the recording from the transcriptor of Devris (on his corpse by the main elevator, if you enter from the side of the arboretum).

To complete it, take the elevator down to the Talos-1 hall, go to the emergency room and use the key card to open the door of Devris's office. From the terminal, download the decryption key, open inventory, go to the "Data" section and select the "Morgan: Tantrum" audio diary. Press Enter to listen to it again.

You will hear some code combination - A, C, B, A, C. Go to the neighboring office of Matthias Kohl and run the test from his terminal. Go to the terminal at the table on the left and answer the test questions in exactly the same order as written above - ACBAC. A safe will appear, from which you can get 3 neuromods and a transcriptor of Matthias Kohl "Audio recording of the session: Morgan Yu".

Hidden safe in Matthias Kohl's office.

SIDE QUEST "Smugglers on Talos"

Where to get it: After listening to Lilly Morris's transcriber in the Arboretum hallway leading to the main elevator.

The body of Lilly Morris.

You need to find 6 points where the smugglers have hidden resources. They are all inside safes hidden behind red fire alarms. To open them, you need to knock on them three times. But there are more than six alarms on Talos-1. Therefore, you need to recognize those behind which contraband is really hidden. And to do this is simple - a red light is on above them. Here is the location of all cargoes:

1. On the wall right above the corpse of Lilly Morris in the arboretum, where the quest is taken.

First cache.

2. In the hall "Talos-1" on the first floor there is an exhibition hall - on the wall near one of the doorways.

Second cache.

3. In the Talos-1 hall, go on the first floor to the restrooms, but in front of them, turn into the corridor on the left. On the wall to the right, high up.

4. In the hardware lab, go to the atrium with the gravity lift and go upstairs. There is a circular bridge and a large statue on a stone pedestal stands near one of the walls. There is an alarm lamp hanging on the wall.

5. In the living compartment, go to the fitness center and turn right down the corridor to find a cache on the wall.

Fifth secret.

6. In the cargo hold, take the gravity lift upstairs and enter the room with Dr. Igve (if you saved him) and Alisa Musayeva sitting on the floor. Look on the wall to the left.

The last secret.

Quest completed!

SIDE QUEST "COOK'S REQUEST"

Where to get it: when you find yourself in the Residential Section location, you will hear the chef's monologue. The quest will start soon.

Cock Will Mitchell.

You need to kill the telepath in the cafeteria and incapacitate or kill the infected people. After that, go to the indicated window and talk to the cook. He will give you a key card to Will Mitchell's cabin. Go to the cabin and open it. Find the award for the best chef on the cabinet and give it to the quest giver.

Enter the kitchen through the side door. The cook will ask you to repair the water supply. If you have not yet picked up the desired part, then return to the Arboretum location and find it in the greenhouse on one of the tables.

Greenhouse water pressure regulator.

Set in place. The cook will open the freezer. Enter and you will be locked into it. Find a way out by pushing the ice floes or melting them with fire (shoot the pipe from the side). In the refrigerator you will find two corpses behind the far right door and one corpse near the ice floe blocking the protective hatch. You will also find a beacon. Get out of here to complete the quest.

SIDE QUEST "TREASURE HUNT"

Where to get: read the letter in Daniella Shaw's terminal (in her cabin on the territory of the residential section). You need to find four parts of the map:

1. The first one will be found on the corpse of Zechariah West at the location "Arboretum" at the transition point in the data warehouse.

Treasure map of Zacharias Vesta.

2. Emma Beatty's second treasure map can be found on her body in the corridor of the fitness center, in a place where fire is coming out of the pipes.

3. Elias Black's treasure map is in the recreation center, on a table on the second floor.

Elias Black Treasure Map.

4. Daniella Shaw's map can be found in the Data Vault location. Climb to the second floor and download the map from the terminal in the command center.

Now you need to go to the places that are shown on each card and find four numbers.

– Map of Hordinbafl (Zacharia West) shows a water treatment plant in the life support sector. Go to the far left corner and find the number "3" on the wall. Part of the quest will automatically count when you are next to the number.

Number "3".

Location on the map.

“Rosalyn's map points to the cargo hold. In the cargo hold, go to the door leading to the life support department. Facing her, turn right and find the number "5" on the wall further than the container.

Number "5".

– Mechetyk's map leads to a room with a recycler in the living section. Go to the front door to this location and go up the stairs to the right as you look at it. Turn into the room on the left and look at the number "6" directly opposite the door.

Number "6".

– The last map will lead you to SAGITA. Go to this location through the arboretum. It will be easier! Fly down the mines where the fuel storage is located. Go inside and jump over the destroyed bridge. Ahead will be the entrance to the shuttle bay. On the right in the corner, on the wall opposite the gravity lifts, the number "1" is depicted. Look at her to complete the quest.

Number "1".

When all the numbers are found and the tasks are marked as completed, then go back to the residential section. Go to Abigail Foy's cabin and enter the code "1365" in the terminal. You will receive a blueprint for the Adventurer's Arsenal as a reward. If you craft this at the Fabricator, you'll get a suit chip that provides several benefits. More details in the screenshot. Quest completed!

Functions of the Adventurer's Arsenal Chip.

SIDE QUEST "GIFT TO THE BELOVED"

Where to get it: listen to the audio recording on the Lawrence Baxter transcriber in the residential section (read the article on this location).

The lounger where the transcriptor for taking the quest is located.

Go to the location "Arboretum" and go to the fountain. A little further than him lies the corpse of a woman - it was for her that Baxter prepared a gift. The corpse lies under a tree with initials. Find a stone next to the tree that can be moved. Under the stone you will find the key card from the storage room A2. Enter the storeroom to complete the quest. After killing the phantom, you can search the last corpse at the location of Lawrence Baxter.

A guide on finding Grant Lockwood and completing the optional mission Disgruntled Employee in Prey.

In Prey, there's an optional side mission titled “Disgruntled Employee” that requires you to find a staff member by the name of Grant Lockwood. While most of the steps needed to complete the Disgruntled Employee side mission are relatively simple, the hardest aspect is actually finding Grant Lockwood himself.

So, if you've searched high and low and still can't seem to track him down, we've put together a quick guide on where you can find Grant Lockwood in Prey.

Prey - Where is Grant Lockwood?


You"ll need to locate Grant Lockwood to complete the Disgruntled Employee side mission in Prey.

It can be frustrating to complete most of the steps in the Disgruntled Employee side mission only to find yourself scouring Talos I for the elusive Grant Lockwood in Prey. Fortunately, we can help point you in the right direction and help you finally complete the Disgruntled Employee side mission. So, where is Grant Lockwood in Prey?

First, you’ll need to head to Deep Storage, then make your way to the Command Center on Level 2. Once there, you’ll run into various Typhon enemies including a Phantom and several Mimics. After dealing with these enemies, head to Danielle Sho's computer workstation (you'll also need to head here while you're running through Treasure Maps trying to complete the Hidden Treasure side mission).


The first step in finding Grant Lockwood in Prey is to head up to Level 2 of the Command Center.

After you look through Danielle Sho's computer workstation, you'll be able to activate Grant Lockwood's tracking bracelet. Next, enter the number 1129 as specified in the Disgruntled Employee side mission description. Next, you'll need to head out and find Grant Lockwood. To do so, you'll need to pay a visit to one of the Security Stations.

Fortunately, if you head down to Level 1 of Deep Storage, you'll find a Security Station that you can use. There, you'll need to open the "Crew" tab and locate his name in the Cargo Bay section. Upon clicking Grant Lockwood's name, you'll acquire a quest marker that leads to his body. The Security Station computer gives you two helpful chunks of information in regards to Grant Lockwood: he's dead and he's located outside of Talos I.


You"ll eventually come to learn that Grant Lockwood is dead, and his body can be found floating outside Talos I in Prey.

With these two details in mind, you'll need to head outside Talos I and follow the marker to his floating body. Without activating the marker, though, this can be a near-impossible endeavor. As you follow the marker and track Grant Lockwood down in Prey, you’ll likely find his corpse floating around near the shuttle that he missed in the area right outside the magnetosphere.

Word of caution, the radiation is extremely heavy in this area, so try to deal with Grant Lockwood's body in a timely manner. Once you successfully find and interact with Grant Lockwood's body, you'll complete the Disgruntled Employee side mission in Prey. Having trouble with any of the other side missions in Prey? Let us know in the comments below, and we'll try to lend you a helping hand!

By reading this guide, you should now know where to find Grant Lockwood and how to complete the Disgruntled Employee side mission in Prey.

At the very beginning, we choose the main character, a man or a woman. After you wake up, put on the uniform hanging on the door. You can look around, read magazines and notes, look at messages on the computer. In the future, all viewed messages can be viewed in the menu. When you're ready, leave the room, take the elevator up to the roof and get into the helicopter.

Upon arrival, go inside the building and optionally talk to the robot. After that, go down the elevator. Approach your brother Alex. After a short conversation with him, go to the test chamber.

Approach the glass wall where several scientists are standing. After a short briefing, press the red button, and then shift the boxes that appear outside the circle. Go to the next room. You can hide behind a chair, or you can do nothing - you still fail the test. The next room - press the button, jump over the obstacle and press another button. Next is the last room. Sit down at the table and start the psychological test. Answer the questions however you want, and then watch a short cut-scene.

run

Waking up again, we look around the room again, read everything that comes across, and also view messages on the computer. We select all the items, rummage through the boxes, and then put on the uniform and leave the room. We select a wrench from the corpse on the left, and then the mysterious "January" will contact us.

We go back into the room and break the window with a wrench. Study all the computers and notes that you come across.

Go right around your room. In the room with the experiment chair, there will be a suitcase with a Stunner shocker, which is extremely effective against robots, as well as a Kinesthetic Assistant chip, on the cabinet. We pass through the door with a burning orange light, then into the room with the helicopter. From there - into the corridor where we met with Alex. Through the now open reception. In the second side room there will be two chairs - one of them is a mimic, the same as the one who attacked the scientist at the end of the test. These small dirty tricks disguise themselves as various objects that are nearby. You see two cups side by side - one is most likely a mimic. A trash can rolled - again most likely a mimic. And so it is with every item.

We climb the stairs and go straight through the disinfection chamber. We watch how the mimic deals with the scientist, after which the alien will multiply. When they run away, the doors will open. In the next room, on the nearest computer on the left, read the message "Urgent!", After which you will receive the additional task "The Disappearing Corpse".

Before us is a closed door to which you need a pass. Here you can do it differently. First, you can use the ventilation shaft hatch on the right in the far corner. Secondly, there will be Bellamy's office on the right, in which there will be a key card from the simulation laboratory on the table. Beware of Mimics that are hiding among the objects around.

Having passed into the next corridor, we will see a more formidable enemy - a phantom, although as long as you can not be afraid of him, he will not leave the limits of that room. We go along the corridor and select the gypsum gun. From the corpse we also collect ammunition for it. With it, you can make improvised stairs along the wall, close up holes in pipes, etc. It will also help in combat - with its help, you can immobilize opponents for a short time and make them more susceptible to damage. There will be several Mimics in the lobby. Try out the new cannon on them. After that, "January" will offer to take the neuromod from the showcase, the additional task "Everything is about to change." We take it, we pump over, we examine everything around, and then we pass into the hall. We go down the stairs, after which "January" contacts us again and offers to go to your office.

Office with a great view

Facing the elevator, on the right will be the Transtar Exhibition. There you can take the neuromod from the pedestal, but a phantom walks there. In the early stages, it is easiest to deal with him in 2 stages: first, neutralize with the help of a gypsum gun, and then strike with a wrench if you have not yet found a pistol or shotgun.

We rise to the third floor along the stairs nearby. We approach our office and enter the code 0451 on the panel to unlock the doors. Inside, pick up everything you see. On the table near the distributor of operators there will be a pass to Morgan's apartments and a pistol. There will also be a Fabricator and a Recycler in the room. The recycler is used to process any items into materials, from which, if you have the right blueprint, you can then make weapons, first-aid kits, cartridges and much more, which is essential for passing.

After looking around, go to the computer. Take the teleconferencing center pass from the table and read the note attached to the monitor. We enter the password, read the messages and turn on the video “Look at me, Morgan” in the “Functions” menu. We turn around and watch the video. In the video, you can see the code - 5150. This combination is suitable for a safe from the Neuromod department.

Through the dull glass

You will not be allowed to watch the video until the end. After you are contacted first by your brother Alex, and then by January, we go back. There will be two side rooms in front of the stairs. In the far table there will be a pass to the emergency room (you can also take a pass to the emergency room on the ground floor at the counter behind the elevators). We pass to the teleconferencing center, located at the other end of the landing. Keep the gypsum gun ready, because Several Mimics will attack you at once. Immobilize them, and then finish them off with an adjustable wrench. Immediately outside the door will be the corpse of Elias Black. Take pistol and shotgun ammo from his body, as well as a blueprint for the 9mm ammo needed for the pistol. The gun itself is nearby.

You can go down to the emergency room. It is located one floor below. Inside there will be two phantoms - normal and fiery. Try to shoot at the balloons to cause maximum damage. It is worth moving quickly and not standing still, because. a new type of typhon creates a pillar of fire right under the hero. In the foyer of the emergency room, you can download a map of the sector from a computer, as well as view mail. The latter will continue the quest "The Disappearing Corpse". Also inspect the entire medical bay. There is an operator distributor here, where you can call a medical operator who can always cure you, in fact an endless first-aid kit, but tied to a specific area. In one of the rooms there will be a living person, Trevor J. Young, who is under mind control. You won't be able to disable it without killing it yet, so if you want to get the "Do No Harm" achievement, wait until you have a special grenade - the Null Wave Silencer.

On the ground floor near the stairs there will be a security office. You can get inside through the pipe, which you should jump on at the beginning of the corridor, and then jump from it into the ventilation shaft. Inside you can find a shotgun and ammo for it. There is also a note with the code from the interrogation room - 1129. In the safe there is a drawing of 12-gauge shotgun cartridges, code 0526, it can be found here, in Sarah Elazar's office, in the Orit book. Also take the note from the table - this will start the Stolen Neuromods quest.

If you go through the teleconferencing center and then across the bridge to the other side of the hall, you can get to the sales department, where the Huntress dart launcher will lie on the floor. You can also find a box with four Neuromods here - after finding it, complete the Stolen Neuromods quest.

On the second floor, from the landing, you can get through a narrow ledge to the staff lounge. Behind the bar is the body of Octavia Figgs. After listening to her transcript, you will find out the code for the door to the pre-flight preparation room - 3884.

When you're done looking around the lobby, go up to the third floor using the same stairs you used to get to your office, go through the teleconferencing center and turn left, then go to a new location - the hardware lab. To do this, you will have to use an adjustable wrench to clear your way from hardened foam.

Inside there will be a new enemy - an infected operator. For him, you can use the Stunner shocker. He knocks out the robotic enemy for a while, and also deals significant damage to him. After being stunned, you can finish him off with a wrench, but keep in mind that when he is destroyed, he explodes, dealing damage. Going a little further, in the corridor on the left, you can take the Neuromod. There will also be another infected operator and a mimic, and at the end of the corridor there will be a hall where through the glass you can watch a scene about the unequal struggle between a scientist and a phantom. From Sean Larsen's body, take the Staff Entrance Pass. Then you can jump down, especially if you want to go stealthily, and climb into the ventilation. You can go back and go to the security point, where you can take cartridges, weapons, as well as a drawing of cartridges for a pistol.

You can get into the next room with elevators to the second floor either through the front door near the security post, or through the ventilation, which was written about earlier. Inside will be a phantom. On the ground floor, in a side corridor, you can find the corpse of Eme Schmidt, from which you can pick up a pass to the ballistics laboratory and a disposal grenade. It can be used to destroy Typhons, as well as clear your way by recycling large crates into materials. Nearby will be the ballistics laboratory itself. Inside you can find a lot of materials. Code from the safe 8028 - can be read in a note lying on the floor behind the bars.

In the southern part of the room, near the workshop of Dr. Calvino, you can get into the demonstration scene, the same room where you could watch the murder of a scientist by a phantom a little earlier. The phantom itself will be one level lower. There you can also find a utilizer and a dart launcher "Hunter". In the central room, on the floor, there is a chip with protection against ethereal damage.

We approach the workshop of Dr. Calvino. After January contacts you again, we return to the security point and put a marker on Lorenzo Calvino in the hardware laboratory. We rise to the second floor by the elevator in the next room. If you go into the corridor on the left, then there you will be attacked by a phantom and several mimics. There will be a terminal near the porthole. The password is on a note on the floor next to it. The second letter will contain the code from the pantry of the machine shop - 9501. Then you can get into Thorstein's office. The code for the safe is 9954.

On the second floor, in one of the side corridors, there is a mark about Lorenzo's body. If you go there, you will find out that you can only get to it from outside the station, and for this you will have to make Artax. We pass into the next room - a mechanical shop. You can do this through the main entrance, but you will have to fix the electrical installation so that you are not crippled by the current, or use the gypsum gun to stop the sparking of the shield for a few seconds. You can also go around the side of the ventilation. We kill several infected operators and mimics. To get to the blueprint and fabricator, climb up the bales on the side. After you've done everything, open the gateway and go out into outer space. Fly to the marker, search the body of Lorenzo Calvino, take the pass and the transcriptor and return back. Go to Dr. Calvino's workshop. In the far corner of the room, turn on the power supply. On the terminal in the center, we check the network utilities, and then we look at the entry. Please note that on different screens there are videos from different angles. This will give you access to the doctor's secret safe. The thermos is lying on the floor near the large screen on the right in the nook, if you are facing the terminal. Put it on the scales and a panel will open next to it.

Return back to your cabin. The hall will again be populated with mimics and phantoms, so be careful. Let's watch the video.

Talk to "January"

One of the shortest and easiest missions in the game - just talk to the operator.

Public access pass

After the conversation, "January" will give you a pass and a neuromod - take them from the table.

Data store

Get down to the main elevator and try to start it. When nothing comes out, "January" will contact you and issue the next main task "Bypass".

Who are you, December?

Go to the door to the Psychotronics Lab. On the way, you will be contacted by another operator who will introduce himself as "December". Follow the department of neuromods, there in the lobby you will see a small scene, then search the remains of the operator. You can continue the main story or look around and climb to the second floor. There you can search the cabins of volunteers and production. In any case, you will have to return to the last room in the future to remove the copy protection (an additional task that you will receive if you do not do this now will be called “Copy Protection”) so that you can create neuromods on the fabricator unlimited number of times. We need Holden Graves' office. You'll have to sweat a little, because. It will be guarded by a rather strong enemy - the Technopath. The most effective against him is the "Stunner", but only at close range, or utilizing grenades. At the bottom there will be a corpse with a pass to the desired office. Use a computer. When you're done with everything, return to the main task.

Workaround

Go forward on the only path. There will be a guard post on the right. You can get inside either with the help of a dart gun (break the glass and then shoot the button), or you can simply break the combination lock. At the terminal inside, you can download a map of the location.

Go to the showers. There will be a hole in the floor. We jump into it and at the end of the tunnel we take away the psychoscope from the body of the scientist. It will allow you to scan typhons and get their abilities. Scan the immobilized mimic nearby, and then head back to the showers. Go further and take the elevator up. Scan the open capsule to calibrate the psychoscope.

You will receive an additional task "Dr. Kelstrup's Neuromods". It is recommended for passing, because. receive a NEUROMOD blueprint. Just go to the side room and search everything there. The treasured drawing will lie in the safe. At the terminal, you can watch a video about typhons, and pick up key cards from the doctor's body. If you create a lot of mods, the lock will turn on and the "Copy protection" task will appear if you have not removed it before. If you haven't, you'll have to go back to the Neuromods department. The passage of this quest is higher in the mission "Who are you, "December"?".

When you're ready to continue, approach the large round door. If the psychoscope is calibrated, then you will be allowed further.

To the right is a staircase that leads to the second floor. At the far end there will be a gateway, which is better to open, and on the opposite side you can find a transcriptor near the girl's body on a chair and get the additional task "True Teller". When you're done here, head back down the stairs and scan the Weaver behind the large glass. Here is a fork.

You can go left. In this case, you will have to plaster holes in the pipes to stop the fiery jets, and there will also be several mimics. Going further, you will find yourself near a glass chamber with a test subject and get a new task: "Prisoner in the psychotronics laboratory." Here you will have the first choice that affects the ending: you can free the prisoner by opening the cell door, or kill him by launching mimics to him. All this is done on the terminal near the camera. If you release the prisoner, he will tell you the code from the door to the next room. There, among other things, there will be drawings of 12-gauge cartridges for a shotgun and a pistol with a silencer.

Also in a large room with a camera there will be a corpse of a woman with a psychoscope. There will be a transcriptor nearby, after listening to which you will be given the task "Sealant for a million dollars." To complete it, you need to go into outer space, since the gateway is not far away, and close up a gap in the hull with the help of a gypsum gun. After that, go back to the place where they found the transcriptor Christine Lloyd and kill the phantom in the room next to her corpse. Here you can find a lot of exotic matter. Having finished on this side, we return and pass by a large glass, behind which the Weaver is visible. We get into the observation room. On the right you can go down the elevator to the morgue. Just here you can continue the quest "The Disappearing Corpse". You can't get into the right room without a pass, but you can break the window and shoot the button that can unlock the door with the Huntress Dart Launcher.

Take the pass from the corpse of Sylvain Bellamy. Further progression of this additional task can be continued later, when access to the living section becomes available. When you're ready, go to the terminal by the large glass chamber and follow the steps in the "Managing the Exam Room" section one by one. Kill the appeared phantom, and then proceed to the new location "Saggita". You can immediately go through the gateway, or before that you can go down the stairs and look around. Before us will be a long tunnel. Fly forward avoiding the cystoids and their nests. The way forward will be blocked several times by locked gateways and other obstacles. To progress further, either pick the lock, or fix the electrical panel where necessary, or find ventilation. If the fan will work, fix it with a gypsum gun. Fly until you reach the airlock that requires a pass. There will be a branch nearby. You will immediately recognize him, because. it will be with the field of gravity change. Follow there. Examine everything and listen to the transcriptor. Beware of energy emissions. Every time he approaches, you will be warned - hide behind the cabinets. In the far corner, read the letters on the terminal and get the task "Blackbox Project". Mark the location of Josh Dalton here on the terminal and download the location map. Rise to the second floor and climb into the field with zero gravity. Take the service tunnel pass from the body of the scientist and go back to the locked airlock. When you get to the fork, focus on the markers: the Arboretum is on one side, the body of Josh Dalton on the Blackbox Project quest is on the other. First, let's do an additional task. Fly towards the marker and you will see a large metal circular pipe running along the wall. The body is behind her. To get into this pocket, fly along the bottom of this pipe and there will be enough room near its bend to fly under the pipe. Take a pass to the Blackbox laboratory from the body, and also look for a K-beam gun nearby - a fairly strong weapon. Now you can continue the main task.

Fly towards the marker in the Arboretum. On the way, you will have to face the Weaver. The K-Beam will be extremely effective against him. We make our way through the gateway, and then go to a new location. Ahead will lie a corpse with a transcriptor. Listen to it to get the task "Disgruntled Employee". Climb up the stairs and then climb into the ventilation. Here they will give out another task - "Problems with the elevator."

To complete it, go to a new location and deal with the Technopath there. Use Stunner and EM Charges to deal damage and temporarily disable him. As soon as you clear the area, travel by elevator will become available. With it, you can quickly move between the hall, life support and the arboretum. Here, search the corpse of Devris and take the key card. Listen to the transcriptor lying nearby and get the task "Do No Harm!". To complete it, you will have to go down the hall and go to the emergency room. In Devries' office, read the letters on the terminal and download the encryption key. Listen to the audio recording of "Morgan: Tantrum" through your inventory. The code for the safe in the office can be viewed in the back room of the emergency room, behind the glass - 7324. Next, we go to Dr. Kohl's office nearby and run the test on the computer. Use the suggested answers: A, C, B, A, C. A safe will open nearby. Listen to the transcriptor lying there, than complete the task.

When you're done, return to the arboretum. Here are some more side quests:

Save Rani. It is taken in a greenhouse - the building is located on a hill above the entrance to the residential section. However, do not rush to go there. To get started, follow the narrow path that begins near the entrance to the living section and leads to the gazebo. Read the note from the ground and get the code. Go to the greenhouse. Be careful here. There will be a dangerous opponent here - the Telepath. He subjugates people and directs them to you. Once in the vicinity, their heads explode, dealing significant damage. The Null Wave Jammer or Stunner will help neutralize them. Open the greenhouse on the control panel using the received code. Do not approach people, make a couple of shotgun shots at the Telepath, after which he will leave the greenhouse, and you can calmly deal with him without exposing people. Remember that Rani must survive in order for you to receive this task. The second option is not to open the door and climb onto the roof, from where you can start firing at the Telepath. When he dies, talk to Rani. She will issue the warehouse code AR01. Go to the warehouse and complete the task.

"Golden Pistol" Create a staircase with the gypsum gun on the rocks where Alex's office is located. Climb up it and climb into the space under your brother's house. There will be the corpse of Marietta Kirkas. Deal with the electrical panel, and then take a pass and a transcriptor from her body, which is worth listening to. Further, the quest will continue in the residential section.

"Gardening Tips". Near the body of Marietta Kirkas, whom we have just visited, there is a small elevation of stones. Climb on them, and then jump into a kind of crater. Julien Howard's body will be there. Listen to its transcript and create the necessary device on the fabricator. After that, go to the watering system next to the greenhouse. Place the device in the slot and press the button. Now you need to wait 10 real minutes for Dr. Howard's Superfruit to grow. Take it to complete the task. You can grow an infinite number of times, the main disadvantage is the long wait. At the same time, the fruit perfectly heals wounds.

Let's return to the main task - "Bypass". Walk towards the marker and take the elevator down. Listen to Zacharias West's transcriber - his corpse will be right in front of the data vault entrance. Get the new main quest - "Gathering Votes" and "Bypass" will be completed. Do not forget to take a pass and a note, which will turn out to be a treasure map for the "Treasure Hunt" quest. Now our path lies in the residential section, but it is worth looking into Alex's office.

Who are you, December? (Part 2 - Arboretum)

Climb up to Alex's office in the arboretum. The elevators don't work, so build a ladder along the edge of the hill with the gypsum gun. Go inside and move the box blocking the entrance to the hatch located near the table. You will need the ability "Climb II". Climb inside and unlock the safe. Code - 2512. Take the key card from the apartments of Alex Yu. Continue the quest - in the residential section.

Collecting votes

Go to the living section. Here you will immediately be met by Nightmare and many people controlled by a telepath. Until the Nightmare reacts, we immediately throw a null-wave silencer at the nearest people if we want to save their lives. If you kill at least one of them, then you will not receive the “Do No Harm” achievement (if people explode themselves near you, then this will not be considered a murder). For a while, they can also be immobilized with a gypsum gun, but if you pass by, they will still explode. There are two options with Nightmare: you can run away and sit out for 2 minutes in a secluded place or kill him. For the second option, the K-beam gun is ideal, and for the first, the room with the utilizer on the second floor (the door is on the left, as soon as you climb the stairs located to the left of the entrance to the living section). There will be one phantom. From his corpse you can take a pass - Drugs with limited access. Also in this room, a piece of paper with the code from the elevators to the directors' apartments will be attached to the table - 3302.

"Cook's Request" - you will receive this side task automatically as soon as you find yourself in the residential section. The cafeteria is located on the first floor in the far corridor on the right, if you stand with your back to the entrance to the location. The path will be blocked by many infected people. Use a Null Wave Silencer or a Stunner Shocker (the latter is only effective at close range). Against the telepath, use the K-beam gun. Once he dies, all the people he controls will pass out. After that, go to the kitchen and talk to Cook Will Mitchell. Take the pass and head to his cabin. Inside, listen to the transcriptor after completing the "Gathering Votes" part of the task, and also grab the medal from the bedside table near the bed. Go back to Mitchell and give him his reward. Go to his kitchen. The cook will complain that the water pressure regulator is broken. You can do it in two ways: you can fix the one lying nearby, or you can return to the arboretum and pick up a working device from the greenhouse. When you fix it, the cook will let you into the freezer. When you wake up, go to the back room. Abigail Foy's body will be there. Listen to her transcript. This will advance you through the main quest, giving you the required voice sample, and will also give you a new quest - "Daniella Shaw". Move the block of ice aside if you have the appropriate skill, or shoot the pipe on the left to melt the ice. After that, open the hatch and climb into the ventilation. The task "Cook's Request" will be completed. Do not rush to leave the kitchen - Mitchell left a mine on the door. Shoot the button that opens the door with a dart gun to disable the trap.

"Truth-lover" - part of this additional task is played in the residential section. Follow the marker and search the girl's corpse. Listen to her transcript. After that, head to the security point on the first floor of the residential section and listen to the recording and read the report. The continuation of the quest is in the cargo hold.

The Disappearing Corpse - Enter Bellamy's room and search it and the quest will end.

"Golden gun" - go to the desired cabin and open the safe (code 3479).

Let's continue with the main task. Visit Danielle Shaw's cabin and listen to the transcriptor lying there. Also on the computer, you can take an additional task - "Treasure Hunt". Another transcriptor will be in the cinema on the second floor under the chairs. Another part of the voice can be obtained in the bar, also located on the second floor. In the far corner, climb into the ventilation and turn on the power supply. Near the stage there will be a small room with a terminal. Listen to the recordings. The next sample will be in the recreation center on a table on the second floor. On it you can take a pass to the cabin of Abigail Foy. There, listen to the recording on the computer, and get 100% of the voice samples.

After collecting all the voice samples, or even if you haven’t collected them, and you are too lazy to continue, you can proceed to the Daniella Shaw side quest. Go to the fitness center (door code 5078). Be careful - there are many people subordinate to the telepath. The telepath himself is in the far large room - the pool. Kill him, and then go to the window in the far corner and knock on it. Daniella Shaw will appear, she will give out a voice sample, and also offer to deal with the cook. You need to look for it in the arboretum.

In this location, you can take another side quest. In the crew quarters on one of the upper beds, listen to Lawrence Baxter's transcriber. So you will receive the task "A Gift for a Beloved". To complete it, you will need to return to the arboretum.

Who are you, December? (part 3 - Residential section)

Enter the password for the elevator (you can find it on the second floor in the room with the utilizer - 3302). The required pass will be under the globe on the bedside table. Just hit it with a wrench. Then you can leave the station with the help of an escape pod, returning to the arboretum, but the game will not appreciate this and will offer to play further.

Restore from backup

We return to the arboretum. There are two side quests that can be completed at the same time:

"Daniella Show" - we go to the bridge of "Talos 1". Our pretender will sit in the far capsule on the left. As soon as you enter the capsule, immediately run away, because. another device will work. After that, the task will end.

"Gift for a Beloved" If you stand with your back to the waterfall, then there will be a thick tree on the left. Move the stone next to him. Take the pass from storage room A2. Kill the phantom inside and pick up valuable items.

Now you can return to the main task - "Restore from backup". We go to the data warehouse. Unlock it with Shaw's voice password. Move forward and kill the technopath.

On the side there is a staircase to the second floor. There, on the terminal, you can continue the quest "Disgruntled employee" by entering his number - 1129. After that, mark his location on the terminal of the security service. It is located outside the station, so you have to fly in outer space.

Upstairs, take the security pass to get into the room on the first floor. There, on the terminal, unlock the door to the archive. Follow the room with zero gravity. Fly down to the hard drive. There will be many cystoid nests along the way, and the Weaver will also be waiting below. Take the spare hard drive and connect it to the server above. On the terminal, click "Connect disk" and go back. Climb back up to the second floor to the room with the Recycler and the Fabricator. On your computer, download the "Activation_Key_U_M" file. After that, you will be given the next task "Keys to Paradise". It leads to one of the endings. Since it’s easy to get one key, it’s enough just to create it on any fabricator, and the second one can be obtained only in life support, and this can only be done much later in the story, let’s return to the “Restore from backup” quest.

On Daniella Shaw's nearby computer, access data module B, then go to the opposite part of the location on the second floor. You will need to move the closet. If you don't have the required skill, use a salvage grenade. Having dealt with the weaver and the phantom, follow the desired corridor. Open the hatch and press the button, after which you will find yourself in a capsule in outer space.

Waking up, press the button and fly to the cargo hold. On approaching him, Dr. Igwe will contact you and the quest of the same name will begin. Remember - you only have 7 minutes to save him. If you do not have time or simply open his container, then he will die, and this will affect the ending. Fly to his capsule and remember its number. After that, fly to the cargo hold and enter the number of the desired container at the terminal - 2312. The container with Igwe will start moving and dock with the station. After that, through the same container, get inside the station.

Receiving and sending

Go through the central doors (over the bridge) to the room with the survivors. Climb up to the second floor and talk to Dr. Igwe after completing his quest, and then to Sarah Elazar. She will issue the task "Defense of the Cargo Bay". It also affects the ending. To find the drawing of the turret, you should again go outside and find the desired safe through the hole. The code is 7527. To supply power to the fabricator, you need to go along a long corridor engulfed in blue fire. This can be done on top, moving along the racks and pipes. Press the button on the switchboard and then exit through the door. You need to install at least three turrets in front of the door to compartment B (the area is highlighted in dark gray metal), it doesn’t matter how you get them. You can create them on the fabricator, or you can drag ready-made ones. One will be right on the bridge, another one is in container number 05. To get to it, take the freight elevator at the terminal opposite. The third turret is from the survivors in the warehouse on the first floor. To open the door, either hack the terminal, or get the note from Gus Magill's body. After setting up three turrets (more is better), Sara Elazar will offer to open the door and provide the code. After you open it, a large number of different typhons will climb from there. After you deal with them, the task "Receiving and Sending" will be completed.

Follow the room with the containers. You can search them, or you can go further into the loading bay of SAGITTA. There will be a container ahead. Pick the lock and take Annalisa Gallegos' flash drive from the corpse. Thus, you complete the quest "Truth-lover". Next, go to a new location - Life Support.

Ekaterina Ilyushina will contact you. First, go up to the floor above the stairs on the right. Search the corpses. Erica Teague will have the password for the safe in the security booth - 9193. There will also be a passage barricaded with plaster. Break the obstacle and read the note from the corpse of Elton Weber. It will talk about the cache. We go back down and go past the failing electrical panel (you need to either temporarily neutralize it with the help of a gypsum gun or repair it). Using the elevator we go down to the floor below. There is a passage to the escape pods. Where it bends, jump down, under the bridge. There will be a secret. One of the capsules will contain the Corpse of Emily Carter. Listen to her transcription to get another side quest, "The Detox". To complete it, you need to go to the water treatment plant in the same location (requires the Climb III skill). You need to restore the power supply (remote to the right of the entrance) and go down the elevator at the far end of the room. There, use the terminal to open the hatch and complete the task.

It will also be useful in the future, before sending it to the power plant, to look into the atmosphere control room on the level above. Deal with the enemies and go around the entire structure from behind. At the terminal, stop the fans, jump down and remove the beam that prevents the correct operation of one of the fans, then quickly leave the danger area until the fans start working again. It will be possible to do this later, at the same time, it will greatly save time in the future.

When you're done, go to the power plant. There will be a locked door ahead. Hack into the security terminal in the room in the middle of the corridor, or use the gypsum gun to build a ladder to the ventilation shaft in the far corner of the corridor above the operator's station. Walk forward and take the elevator down. You will find yourself in a chamber with a coolant. Deal with enemies. The gateway is closed. The key card you need will be immediately to the left. Put out the fire with the gypsum gun and take the pass. Move on and talk to Ekaterina Ilyushina. Help her or not - will be reflected in the ending. You can immediately go for the medicine into outer space through the cargo hold, or you can first restart the reactor and exit through the airlock here. For everything about everything you have 2 real hours.

Get down to the reactor, first on the elevator, then on the stairs. The easiest way to get inside the control room is through the roof (you need Climb II). You can also pick the lock (level 4). At the terminal, press "Emergency Switches". Next, read what is written on the tablet next to it. The correct order of changing the position of the opened levers will be given there: first three on the left, in turn, starting from the one farthest from the terminal, and then three on the right in the same way. After that, on the computer, start the restart procedure. When the breakdown happens, leave the room and enter the reactor through the glass doors. Walk around and see a broken divertor. Now there are two options: a longer one - to pick up a serviceable spare part from the elevator, which can be found out from the transcriptor lying around here (you can get to the elevator by stairs), or to repair the existing part (repair level 3). Install a working diverter, return to the control room and proceed with the restart. Return to Ekaterina Ilyushina.

Now you can complete her quest "Help Ekaterina Ilyushina". Unblock the gateway and go out into outer space. Follow the marker, find the desired hole in the station's casing and take the medicine from the locker. Return to Ekaterina and inject it into her.

Keys to Paradise

Return to the hall. You will need to go through the coolant chamber again, but this time the room is shrouded in gray fog. One shot and the game is over. Go through either stealth or using a gypsum gun. You can immediately get into the hall through life support - an elevator at the top level of the location. You will also receive a new additional task "Ekaterina Ilyushina". To complete it, simply return to your office, where Dr. Igwe and Ekaterina will be waiting for you. Talk to them and get a new task - "Catherine's Father".

To complete it, you will have to run to the data warehouse through the arboretum. Passing there, you will additionally receive a quest from Dr. Igve - "Gustav Leitner". Once in the vault, follow the marker. The required door is locked. There are two ways: break the lock of the 4th level or build a ladder from the gypsum gun to climb onto the blue wires, and from there another one to climb into the hatch. Having reached the computer, you will have a choice - to erase the recording or move it to the computer in your office, so that later you can return to Ekaterina and listen to the recording. If the record does not appear on your computer, then talk to Ekaterina several times, and then check again. In both cases, the task will be completed, however, what decision you make will affect the ending.

"Gustav Leitner" - through the arboretum, get into the living section and go to Igwe's room. There, near the picture, play the proposed entry through the inventory and take it with a connection. Give it to Ygva in your office to complete the quest.

It is better to complete both of these tasks before visiting Alex's office, because. After that, life will become much more difficult. Before that, it is better to stock up on ammo, especially charges for the shocker, as well as EM grenades. When you're ready and have completed all the side quests you wanted, then head to Alex's office in the arboretum. Now you will already have the code for the elevator - 1696.

Before I give you the key

Enter the password on Alex's computer and watch the video. Take the chip from the table and install it. Go out into outer space and scan two Coral nodes, then return to Alex's office in the arboretum. You can't finish what you started. Two combat operators will appear.

Consultant

To begin with, it is better to complete the additional task "Dal Pursuer". Run to the data vault and in the room on the second floor, deactivate your beacon bracelet. You need to enter the code on the terminal - 0913. Luther Glass will also contact you there and issue an additional task “Help Luther Glass. To perform it, you will have to return to the emergency room. It's actually a trap, and Luther is long dead. We will have to survive the attack of a huge number of combat operators. After that, the task will be completed.

In the lobby, you can also talk to Dr. Igwe about his quest "Incapacitate Dahl". This task is required if you want to leave the station. Follow the shuttle bay - the door on the first floor of the hall. On the left there will be a corridor through which you can get to the pre-flight preparation room, the code is 5593. The only thing is that a large closet blocks the way - either move it or use a disposal grenade. Here, from the table, take a pass from the shuttle control point - located on the right, if you stand with your back to the entrance to the location. Inside, pay attention to non-working gravity lifts. From this room, go down the stairs to the lower level. A little closer to the center there will be a door that can be unlocked with an already existing pass. Activate the grav lifts and climb back up the same stairs, then use the elevator to go up another level.

Control point - a room hanging separately from the ceiling. The bridge to it is broken, so climb onto the railing, accelerate and jump over. Extend the bridge using the terminal, and then climb back down and enter the shuttle. Before this, you can also complete another side task - "Attempt to Escape". To do this, go down the stairs in the same corridor that we freed from the large closet. You will find yourself at the rescue capsules. You will be asked to blow up the hatch. Go into outer space (airlock on the lower level of the shuttle bay), get to the desired hatch and knock on the red latches. Return to the capsules, open the hatch on the panel and launch capsule 2. The reward will be on the lower floor in the toilet on the panels under the ceiling.

When you're ready, take the shuttle. Near the cab there will be a terminal - on it we move the file with the parameters of the task. Now you need to find Dahl's technician. To do this, we go into outer space. Once you're outside, Dal will make things a little more difficult for you.

Dahl's Ultimatum. 15 minutes of real time are given to complete it, while the outcome of the task affects the ending. We fly to the gateway of the power plant, from there - to the life support compartment. We go to the control point of the atmosphere. If you have not fixed the fan earlier, then we go around the room along the perimeter and on the opposite side of the entrance at the terminal we stop the fans, quickly jump down and get the stuck beam. After that, we leave the recess with the fans as soon as possible. Now we go to the room here on the second floor. If you stand with your back to the entrance, then it will be on the left (Dal - in a similar room on the right). We start the disinfection procedure on the remote control. So Dahl will lose consciousness. If you want to save the survivors, then by no means kill Dahl. We go to his room. The door is locked with a level 4 lock. It can be hacked, but you can also break the glass near the stairs and go through it. Ahead will be a wall with panels, one of which is lit red. It is necessary to fix the air mixture regulator lying nearby and put it in place. Now people's lives are not in danger and the timer will turn off. Now let's deal with Dahl's technician - Kaspar. We are heading to the laboratory of psychotronics in a convenient way for you. On the way, Dr. Igwe will contact you and offer you to look into the Neuromods department on the assignment "Incapacitate Dahl." To get to Kaspar, go to the director's office, and then into the passage at the back of the room (you need to allow access to the conference room at the terminal in this room). The desired operator will hide behind the mirror.

"Incapacitate Dahl." Completing this task will open access to one of the endings - without this, you will also not be able to save the survivors. We go to the department of neuromods. Just follow the marker and you will be at the surgical terminal. Use the computer to fix Dahl, scan the brain, and then perform a neurotomy.

Keys to Paradise (Part 2 - Arboretum)

Go to Alex's office in the arboretum. The brother of the protagonist / heroine will be hiding in the back room - you can easily find the door by the marker. Open it and talk to Alex Yu. To save your brother, simply drag his body back to the back room he came out of and lock the door. Next will be the actual endings.

Mind without limits

In this variant, craft a Null Wave Jammer Prototype on the Fabricator, travel to the Psychotronics Lab, and install it in the heart of the coral. Then you need to go through the arboretum to the Talos-1 bridge. There will be a choice, but if you want to activate the device, and not blow up the station, then kill "January". Run the null wave device on the terminal. Watch the video - the game is over.

Doom

In this case, go to the power plant and go down to the reactor. In front of the glass doors in the floor, open the hatch and press the button. Get down downward, in the appeared passage. Insert two activation keys. Then you need to go through the arboretum to the Talos-1 bridge. Activate self-destruct. Following are a few options:

  1. Die with the station. Sit in a chair opposite, next to the window.
  2. Run away. There are several ways to escape. First, on the shuttle, but Dal must be alive. Survivors, if any, will go with you. You can also leave the station in a rescue capsule. In this case, follow the quest marker "Who are you, 'December'?".

Epilogue

This is the true ending - you will see it after the credits. Here you will be reminded of everything that you did during the game. To get the best ending you need:

  • Do not install neuromods in the Typhon skill tree. You can do a little, but without them at all - it's better.
  • Rescue test subject Ingram in the psychotronics lab
  • Rescue Dr. Ygwe and then find his connectomes
  • In the cargo hold, help Sarah Elazar and set up the turrets, as well as prevent Dahl from strangling her and her people.
  • Spare Dahl and let him live
  • Bring the medicine to Ekaterina Ilyushina and let her listen to a compromising record about her father
  • Find Danielle Shaw (knock on the glass in the fitness center) and then find Volunteer 37 (Cock Mitchell) trying to escape.

After you find out the truth, Alex will offer to shake his hand. You can either agree or kill everyone.

Before heading to the Psychotronics Lab, take a moment to explore the rest of the Talos 1 Hall. Start by heading to the Security Office located near the door to the Shuttle Bay. The door to Security is locked, but you can unlock it with a well-aimed shot from the Huntress Dart Launcher. First, find the manual override button next to the door inside the security post. Now aim through one of the holes in the small window and take an accurate shot. Once you press the button, the door at the back of the security post will open.

Security Service: Alternate Entry

Instead of firing flexipen darts through the window of the guard post, you can find a pass in the IT department located on the second floor. Go to the IT security department through the service area on the third floor (the main and back doors are locked, but you can also use the code: 0913). From the service area, break the glass panels in the floor and go down to the IT department from above. But this option has the disadvantage of two phantoms lurking inside. You need to quietly sneak into Steve Folson's office and pick up a security pass.

Get access to the Security Service and download the map of the hall. Three letters from Nils Kjærgaard indicate that several people are trapped in the Shuttle Bay and are asking for help from Security. At the guard post, you can find a Weapon Upgrade Kit, as well as Elias Black's character sheet in Fatal Fortress, a popular role-playing game played by station personnel.

Sarah Elazar's office is next to the security post. Take the shotgun on Sarah's desk. The shotgun is a powerful melee weapon, ideal for dealing heavy damage to phantoms and other advanced typhon creatures. But unlike the silenced pistol, the shotgun is very loud.

Use it sparingly only when you are discovered. The message on Sarah's terminal (from Alex) talks about a lost EP101 pass - that sounds very important. Take the note attached to the lamp next to Sarah's terminal. The note contains the code to the next room: 1129. Open the safe near Sarah's desk by entering the code: 0526. The safe contains a blueprint for 12 gauge rounds, as well as an EM charge, a salvaging grenade and a null wave silencer.

Open the door to the interrogation room using the code (1129) from the note on Sarah's desk. But be prepared to resist the mimics waiting inside. In addition to the mimic, the room contains the body of Demetri Bowser. Bowser was present during the simulation lab incident. A note on the desk reveals information about the unnumbered Neuromods in Yuuri Kimura's office, which activates an additional objective: Stolen Neuromods.

Recreation room for staff

Access to the staff lounge is restricted due to a damaged door. But there is another way. Return to your office on the third floor and turn towards the large window overlooking the foyer. Break the window with your wrench and drop down to the second floor balcony below, using your Artax propulsion system to slow your descent. From this balcony you can access the staff lounge as well as the IT department. Just watch out for the mimic that is hiding nearby.

This space has a well-equipped kitchen and a waste disposal unit. A few Mimics also lurk among the furnishings. Eliminate the Mimics, then check the supplies in the kitchen. Here you will find the body of Octavia Figgs. Grab her transcript to get an audio diary (This is not a drill). Listening to the tape reveals the code to the pre-flight room in the shuttle bay.

Emergency room

The emergency room door is locked, but a pass can be found at the front desk on the first floor, or in Bianca Goodwin's office on the third floor. But think twice before entering. The emergency room is patrolled by a phantom and a thermal phantom. Make sure your weapons are fully loaded, especially the shotgun, gypsum gun, and K-beam gun. Access the terminal in the waiting room. In it, you can upload a map of the lobby, as well as keep track of crew members.

Before exploring the rest of the emergency room, take out the phantom and the thermal phantom, a deadly variety of phantom that uses area of ​​fire (AoE) attacks. Keep moving so you don't get burned. Stay away from him and use the K-Beam in combat. If your K-Beam is low on ammo, rely on your shotgun.

Gas pipes and flammable liquids

The fire broke out in the emergency room, caused by a ruptured gas line. Stay away from open flames to avoid damage. Luckily, you can put out the fire using your gypsum gun. Start by sealing holes in the gas pipeline. Then extinguish the puddle of flammable liquid with a blue flame. Watch out for gas pipes and flammable liquid spills in the future. It is sometimes useful to make fires to put a wall of fire between yourself and the typhon pursuer.

Enter the consultant's office - Matthias Kohl. Find and search the corpse of April McGuire (located near the doorway). Then enter Kohl's terminal. The Files tab contains the Audio Diaries of three patients: Dr. Calvino, Sarah Elazar, and Danielle Shaw. Transfer all three files to your transcriber.

Find the body of Luther Glass at the back of the emergency room. Take the Neuromod from him. Nearby, you can access the operator distributor to call the medical bot. Talk to him to get medical help and fully restore health. Whenever possible, use Medical Operators to heal - keep a first aid kit and other healing items for emergencies. While you're in this area, look around the various cabinets for useful supplies. The blueprint for the first aid kit is located near the Regina Sellers terminal, next to the microscope.

Psychotronics: Foyer

The General Access Pass opens the door to the Psychotronics lobby, on the first floor. In addition to Elias Black's terminal, this room also has a safe. Although the safe code cannot be entered, it can be cracked if you have the Hacker II skill. The safe contains a Weapon Upgrade Kit and four Neuromods. This content alone makes Hacker a useful skill to add to your repertoire.

Who are you, December?

Problem Description: I was contacted by another operator named December. Like January, he has my voice. However, December's directive is to help me escape Talos 1. He claims that before I lost my memory, I hid the key to Alex's personal escape pod in one of the Neuromods department's rooms.

Operator "December" contacts you at the entrance to the lobby of Psychotronics. Unlike January, this operator has instructions to help you escape the space station using Alex's escape pod. If you are going to complete this Extra Quest, you must return to the Neuromod Department where the game started. This should be thought about now before going deeper into the Psychotronics laboratory.

Back in the Neuromods department, go to the Simulation Research Room. Climb up the tall console on the left side of the room to find Alex's pass. However, instead of finding the key to Alex's escape pod, you will find a note from him. It looks like he understood what you were up to and took the pass. But there is also a briefcase with a number of supplies, including food and a Stunner taser. December contacts you and asks you to meet in the lobby of the neuromod department.

By the time you get to the lobby, January will have already caught and destroyed December. He urges you to continue your journey through Sagitta, insisting that operators like December cannot be trusted. Search December's remains for a Neuromod and a note. The note contains the code to Alex's safe, which is located in his office, in the Arboretum. Perhaps the key to the escape pod is in this safe? You will be able to continue the task as soon as you gain access to Alex's office.

Back in the Psychotronics foyer, head down the hallway where December originally contacted you and carefully descend the large stairwell. An ethereal phantom (like the one you encountered in the Teleconferencing Center) patrols this staircase. Given the tight restrictions on the stairwell, it's nearly impossible to slip past this menace. So aim your K-Beam and open fire. If you run out of ammunition, then switch to the gypsum gun and immobilize the enemy. Then take out the shotgun to finish the job.

Search the area around the base of the stairwell for more items. Then go to the door at the end of the corridor leading to Psychotronics. The body of Joel Wicks lies on the floor in front of the door. Search him. Then use the console on the door to enter the Psychotronics Lab.

Psychotronics Laboratory

Since access to the Arboretum elevator is currently unavailable, January planned an alternate route leading through the Psychotronics Lab. From here you can access the station's tunnel system called Sagitta (Eng. Gravity Utility Tunnel System - G.U.T.S.) and go to the Arboretum, at the top of the station. But Psychotronics is by no means safe - it was from here that the typhons escaped and spread throughout the station. Arcs of electricity intermittently block your path, crackling from a damaged electrical connection on the left side of the hallway. Shoot the faulty panel with the gypsum gun. This will give you some time to cross the dangerous area. If you have spare parts and repair skill II, you can repair the electrical panel.

Security point

Directly outside the door is a large circular room. Pass through it directly, to the point of protection. Watch out for Mimics lurking in this area. The door to the security post is locked, but you can break it in if you have the Hacker II skill. Otherwise, break the window to the left of the door using an adjustable wrench. Then aim at the terminal inside with your Huntress Dart Launcher. First, open the Features tab on the screen. Then press the button at the bottom of the screen to unlock the door to the security booth.

Once inside the guard post, use the terminal and load the Psychotronics Lab Map into your transcriber. There is also an interesting email from Hans Kelstrup demanding that Dr. Gallegos be arrested - this might be worth looking into. Then collect supplies, including ammo and a weapon upgrade kit. Two turrets are also located inside the guard post.

K-Beam Upgrade

As you collect weapon upgrade kits, consider using them to upgrade your K-Beam Launcher. Focus on power and fire time improvements first. Once fully upgraded, this already powerful weapon becomes indispensable when facing advanced typhon creatures. To fully upgrade a weapon, you must invest Neuromods in the Technician I and Technician II skills. However, it's still important to use the K-Beam Thrower sparingly, as there isn't much ammo for this experimental weapon.

Finishing room

The corridor behind the security point splits left and right. Both paths lead to the dressing rooms, where the station personnel were preparing to move directly to the Psychotronics laboratory. The path to the right, leading to the men's locker room, is blocked. But the path through the women's locker room on the left is free. Deploy one of the turrets taken from the guard post in front of the entrance to the women's locker room. She will help you deal with the phantom. Lure him to the turret and destroy him. Be sure to read Volume 3 of the Star Trek series in the women's locker room before moving on.

Behind the women's locker room is a decontamination chamber. However, entry is prohibited until you receive the psychoscope. Grab your turret and enter the men's locker room, through the unobstructed exit nearby. Deploy the turret in the men's locker room and look for a hole in the floor. Allison Brady's body lies next to the breach. Search it for supplies, then drop down through the hole in the floor.

Turn on the flashlight and search the narrow maintenance tunnel under the men's locker room. A few Mimics are disguised here, so be prepared to beat them up with your monkey wrench. Find the body of Janos Jozsef - take the psychoscope and other supplies from him, including two neuromods.

The psychoscope is an optical device used to scan typhons. Scanning reveals new abilities that you can acquire by installing Neuromods. Keeping the psychoscope active, return to the hole in the floor of the men's locker room. A little higher you can spot Mimics and a Phantom (if your turret didn't destroy them). Keep an enemy in line of sight with the psychoscope and the device will automatically scan. After performing such an analysis, you will know the weaknesses, immunities and abilities of the typhon. Scanning a Mimic reveals Mimicry I, which allows you to temporarily transform yourself into any small object.

Typhon abilities

Scanning typhons with a psychoscope is necessary to detect special typhon abilities that appear on your neuromod transcriptor interface. Just like with human abilities, you need to use neuromods to develop typhon skills. They consume Psi energy. Your Psi is displayed as a purple bar below the suit's integrity meter. This energy can be restored by using special injectors - these items are similar to first aid kits and can be quickly used through the favorites wheel (default Q on PC).

Turrets and typhons

Up to this point, turrets have been your best friends. But everything can change if you get too carried away with studying the capabilities of typhons - in this case, the turrets will not be able to distinguish you from typhonic organisms and will attack as soon as you appear in their field of view. If you learn one Typhon ability, such as Mimicry I, the turrets will still be friendly to you. If you develop two or more Typhon abilities, the turrets will open fire on you. The way out of this situation is the Hacker II ability, with which you can hack and reconfigure the turret.

Disinfection

Get out of the gap in the men's locker room and eliminate the mimics and the phantom if they were not killed by your turret. Now that you have obtained the psychoscope, you can enter the decontamination chamber. Search Steven Mueller's body near the gravity lift. There may also be a scientific operator in this area - be sure to scan it with a psychoscope to get more data. Similar to Medical and Engineering Operators, you can speak to Science Operators to replenish your Psi Meter. When you're ready to move on, enter the grav lift and travel to the Psychotronics Atrium.

Atrium

Alex contacts you when you enter the Atrium. While he's not happy with your decision to follow January's directives, he's still your big brother and doesn't want you to get hurt. Alex advises calibrating the psychoscope by scanning the phantoms in the neighboring chambers.

Explore the sarcophagus chambers in the center of the Atrium. Three of them contain typhons. Some cameras have a protective shield that must be lifted before you can scan the phantom inside. Interact with the screen on the protective shell to pick it up. Scan the phantoms in the chambers to advance your research. To complete research on this organism, you must scan a total of four separate phantoms. Once the research is completed, you will be able to use neuromods to develop abilities: Kinetic Blast. This skill allows you to use Psi energy to launch a directed kinetic strike at enemies. By the same principle as the phantoms themselves attack.

After scanning the phantoms, Alex hands over the code to Dr. Kelstrup's safe, which contains the Neuromods. He wants you to use Neuromods to learn Typhon's ability. Alex believes this is critical to survival.

Director's office

After exploring the Atrium, head to Dr. Kelstrup's office. The door is locked, but you can enter through one of the two windows located on the sides of the entrance. Use the wrench to break the windows and jump inside.

Dr. Kelstrup's office is quite large, reflecting his status as Director of the Psychotronics Laboratory. It has its own Utilizer and Fabricator, the only such devices in this lab. Before exploring the office, repair the damaged electrical assembly above Dr. Kelstrup's body. Otherwise, you will die from arcs of electricity. You can access the power supply terminal at the back of the office (accessible through the maintenance hatch) to turn off the power before making repairs. Don't forget to restore power if you want to access Kelstrup's terminal, Recycler, and Fabricator.

Gain access to Dr. Kelstrup's terminal. On the features tab, select the Mirrors Conference Room and click Allow Access. This unlocks a secret entrance leading to Kelstrup's Mirror Station. In the same place in the functions, view archived videos that describe the first fatal contact of mankind with typhons. The terminal also contains several revealing letters, including one from Alex about Dr. Gallegos. Kelstrup's body lies on the floor, next to his terminal. Search him for two passes: one for his office and one for his quarters, located in the living section.

Now that you can create your own Neuromods, go to the Fabricator and create a few. It takes one Organic Block, one Mineral Block, one Plastic Block, and three Exotic Blocks to craft one Neuromod - that's why it's so important to scavenge and harvest Typhon Organs. You can craft up to seven Neuromods using a blueprint. After that, an error occurs that starts an additional job.

Copy protection

Issue Description: Neuromod lead researcher Holden Graves has revoked all licenses to create Neuromods. I need to find his office and figure out how to upgrade my license so I can make more Neuromods.

When an error occurs when trying to create more Neuromods, Alex reveals that Holden Graves has limited the number of Neuromods that can be created. You will need to find Graves' office in the Neuromods department and renew your license so you can produce Neuromods without restrictions. In the meantime, stay in Psychotronics. You can return to the Neuromod department later.

Station "Mirrors"

Find the locked door at the back of Dr. Kelstrup's office, to the right of the Fabrikator. This is the secret door you unlocked from his terminal. Kelstrup's office pass opens this door, allowing you to access his Mirrors station.

Go down the stairs leading to the station "Mirror". This station allowed Kelstrup to remotely hold meetings with Alex and other Talos 1 personnel. Pick up the transcriber on the floor to get an audio diary of the conversation between Dr. Calvino and Dr. Kelstrup. Dr. Calvino tasks Kelstrup with calibrating the station's touch screen by touching the green dot. Find the green dot on the screen and touch it when it appears. After a frightening moment, the "Mirror" screen becomes faulty.

Follow the short corridor on the left side of the station until you see a maintenance access hatch. Open it and go through to search the area behind the Mirror. Here you can find some scrap items for recycling, as well as ammo for your gypsum gun. As you exit this area, be prepared for the phantom you spotted while calibrating the touchscreen. Use your gypsum gun to slow him down, then scan him and then attack with your wrench. Once the phantom is eliminated, return through Dr. Kelstrup's office to the Atrium.

In the Atrium, go to the large round door marked Containment. This is the calibration point for the psychoscope. Approach the door and wait until it opens automatically. Right outside the door is a massive shield cell filled with some kind of orange energy field, scan the weaver's typhon in it. Ignore the large containment chamber for now and look for the doorway labeled Lab B (Lab B). Head through the doorway and onto the adjacent stairs to reach the level above the Atrium. Before moving on to Sagitta, it would be wise to look for something in these laboratories.

Lab B

After climbing the stairs, enter the first door on the left to access Lab B. There are Mimics crawling around the lab, so it will take some time to clear it. Try to scan the Mimics before killing them. Your activities in Lab B may also attract some phantoms. Do your best to stay undetected, but be prepared to immobilize the phantom with your gypsum cannon before finishing them off with a pistol or shotgun. Try to avoid using the K-Beam at this location to conserve ammo.

After eliminating all the typhons, find materials in the laboratory, including several spare parts. Nearly every item in the lab is labeled "Not a Mimic!". Apparently, the leak caused some justified paranoia among the laboratory staff.

Turret in Lab B

If you're having trouble with the Mimics and Phantoms in Lab B area, there's a broken turret in the adjoining room, next to Helen Barker-Combs's office. Repair and install it. Then try to lure the enemies into the line of sight of the turret. Remember - if you have developed several typhon abilities, then you should hack the turret so that it does not attack you.

Exit Lab B and find Rory Menion's body lying in the hallway near the Behavior Biometrics room. Search his body to get an audio diary of Rory's conversation with Damien Lynn. They had plans to escape through the arboretum.

Enter the Behavioral Biometrics section. Use your wrench to destroy the pieces of plaster blocking the entrance to the lab.

Biometrics of behavior

In this lab, you can find two Neuromods, as well as a Typhon Lure. The Typhon Lure, also known as "Nightlight", emits a psycholuminescent signal that attracts Typhons. These devices can be used to escape, ambush, or observe the Typhon from a safe distance. Press the button next to the "Nightlight Testing" camera and watch the mimic inside follow the glowing lure.

This lab also houses three separate chambers used for the study of typhons. Use your psychoscope to scan your facial expressions in the Nightlight Camera, as well as your facial expressions in the Null Wave Camera. The third chamber contains a strange looking golden glowing substance. Apparently, Typhon wove these filamentous structures out of thin air. But Alex and the researchers on Talos 1 don't understand why.

Access Rory Menion's terminal to experiment with the Null Wave Silencer in the Functions tab. When the device is triggered, your psi counter will temporarily reset to zero. A Nullwave Silencer, developed in Psychotronics, emits a stream of signals that suppress the psionic abilities of Typhons. These devices can be thrown or attached to stationary objects. Grab the two Null Wave Jammers on the table next to Rory Menion's terminal.

Office of Mitsuko Tokaji

The door to Mitsuko Tokaji's office is closed. But you can access it using your Huntress Dart Launcher. Break the window with a wrench first. Then aim at the terminal with the dart launcher. You need the features tab and then the button at the bottom of the screen to unlock the door. The button is quite small, so it may take a few tries before you can get in. Search Tokaji's office for resources and her transcriber. Here you'll find K-Beam ammo, a weapon upgrade kit, and a pair of Null Wave Silencers.

Gateway

Exit Lab B area and head towards Lab A. Along the way, stop at the airlock and open it. psychotronics are now accessible from the Talos 1 exterior. Locate Andrea Hudson's body before continuing on to Lab A.

Lab A

Enter the open doorway leading to Lab A. The station shudders as you enter and several cans fall to the floor. This may attract the attention of some Mimics. Repair the broken turret along the way and take it with you. You will need it soon. Don't forget to hack the turret if you've installed some neuromods in the typhon ability.

Inside the second room of the laboratory, search the body of Evan Avery. Now pay attention to the office of Annalisa Gallegos. The door is blocked and the window is boarded up with plaster. Before destroying the plaster pieces, take a look at the note next to the window warning of several Mimics trapped inside. Deploy the turret from the previous room so it looks out this window. Once the turret is in place, break the plaster blocking the window. Step aside and let the turret deal with the mimics crawling in through the window. Another good option would be a salvage grenade thrown through the window into the Mimic lair.

Annalize Gallegos' office

After the Mimics have been eliminated, go through the window to Annalize Gallegos' office. Gallegos is still sitting at his desk, but no longer alive. Take the Neuromod on the table. Search her body to retrieve the transcript, which contains two audio diaries. Listen to the "Souvenirs" recording, which will activate a new Extra Quest. Be sure to find Corey Richard's body to get 9mm handgun ammo.

Phantoms attack

After searching Annalisa Gallegos's office, prepare to encounter several phantoms patrolling Lab A, including one in the nearby medical bay. Use your gypsum cannon and deployed turret to deal with these threats.

containment zone

Return to the Atrium and then proceed to the containment area. To the left of the massive containment chamber is a corridor leading to the raw material processing department. Torn gas pipes filled this corridor with fire. Use the gypsum gun to seal the first hole in the highway. But watch out for Mimics rushing towards you through the remaining flames. Fire sets Mimics on fire, dealing heavy damage to them. Just stand back and let the fire destroy these small and annoying aliens.

Continue down the corridor, using your gypsum gun to patch up the cracks in the pipes. At the end of the hallway, use the adjustable wrench to destroy the pieces of gypsum blocking access to the Raw Materials Processing Department.

Raw material processing

Live "volunteer" Aaron Ingram is locked in a cell in the raw material processing department. Approach the camera to start an additional task. Here you need to decide whether the object will live or die. These are exactly the tests Annalize Gallegos opposed. Scan Aaron in the camera to reveal research data on the person.

Prisoner in the laboratory of psychotronics

Quest Description: I stumbled upon an experiment with a volunteer who is locked in a chamber designed to turn Mimics into exotic material. This person would surely die in the process, but the fabricated material would be extremely useful. However, if I let him go, he will give the armory code.

Use the terminal located in front of the camera. The report states that the subject (Aaron Ingram) is a prisoner from Earth and lists his crimes. Do you want to release it or do an experiment? The decision is yours. To release the subject, go to the "Door Control" tab and open the cell door. If you free Aaron Ingram, he will give you the code to the nearest armory. If you decide to experiment on a prisoner, open the Mimic Breeding tab and press the series of buttons that release the Mimics. They kill the prisoner before their breeding. After detonating a salvage grenade inside the chamber, you can enter and collect exotic material obtained from Mimics.

Arsenal: Alternate Entrance

If you choose to kill the prisoner, you can still access the armory. Find a window in the arsenal in the corridor and clear it of pieces of gypsum with an adjustable wrench. Use the Huntress Dart Launcher to fire through the window, aiming for the switch next to the armory door. In case of a successful hit, the door will be opened.

Arsenal

Whether you unlocked the door yourself or got the code from Aaron Ingram, enter the armory to collect some useful items, including a Neuromod, weapon upgrade kit, blueprints, and various ammo. In the armory, you can also find the turret and the body of Damien Lynn.

Vault of Exotic Matter

Opposite the cell with the prisoner is a door leading to the storage of exotic matter. If you have previously repaired the outer case and restored the tightness, you can enter this room. Otherwise, this room is not available. Find the body of Christine Lloyd lying next to the door and take the transcriptor from her with an audio diary that triggers an additional task.

Million dollar sealer

Task Description: José Costa was tasked with repairing a small breach in the hull and restoring atmosphere to the Exotic Matter Storage in the Psychotronics Lab. If I complete his work, then I will have access to this part of the station.

If you want to get into the exotic matter vault, then you need to do the work of José Costa. Go back to the airlock inside the psychotronics and gain access to the skin of the Talos-1. During the spacewalk, find the body of José Costa. Next to it, you will notice a hole in the station's hull. Use the gypsum gun to close the gap and then return to psychotronics. After the breach is closed, you can enter the exotic matter vault.

Use the turret found in the armory to deal with the phantom hiding in the material storage. Once the threat has been eliminated, search the area and collect supplies. This part of the station is filled with exotic material scattered across the floor. You can also find some food in two cells. When you're done, return to the containment area and head into the hallway leading to the observation room.

observation department

The passage leading to Sagitta will be sealed until you pass the experiment in the observation room. The volunteer's body is inside a large chamber in the center of the room. Approach the terminal next to the camera. Go to the Manage Exam Room tab in the terminal and select Open Containment. When the screen opens, activate your psychoscope and scan the weaver in the central containment chamber, if you haven't already done so.

Somehow the weaver interacts with the body inside the chamber, creating an electrophantom. Scan this new enemy to reveal its weaknesses, immunities, and abilities. Take an EM Charge and throw it at an Electro-Phantom to temporarily disable its abilities. Attack with the K-Beam as the Electrophantom exits the chamber. Keep the weapon beam on aim until the enemy explodes. But stay away from him. The Electro-Phantom emits powerful electrical discharges that can cause malfunctions in the K-Beam Launcher and GLIPS Cannon. However, your pistol and shotgun are not affected by them.

After the electrophantom is destroyed, the experiment ends and the path to Sagitta opens. Alex contacts you with new information about typhons. Apparently, they are incapable of empathy, hence their cruelty. While Alex is talking, search the area and collect supplies, including checking the remains of the Electro-Phantom and Ruby Stone's body to get the blueprint for the Psi Injector.

Morgue

Before leaving for Sagitta, take a minute to the morgue, via the gravity lift of the observation room. Find a broken turret near Damian Lynn's terminal. Repair it and place it in front of the door leading to the autopsy room where the Mimics crawl. While you're here, grab the medkit and anti-rad blueprint from Lynn's desk.

Search the autopsy room after taking out any Mimics inside with the turret. Collect all the materials and find the body of Mitsuko Tokaji.

The door to the morgue is closed, so you need to find another way to get inside. Use your wrench to break the window next to Damian Lynn's desk. Now arm yourself with the Huntress Dart Launcher and aim at the switch next to the door. Enter and collect the Neuromods along with the Morgue Pass.

Access to Sagitta

Return to the observation room via the grav lift, then turn right to enter the corridor leading to Sagitta. Watch out for a phantom in this area.

Sagitta (Gravity Utility Tunnel System)

Engineering level

Before entering the tunnel system, visit the salvage room in this staging area. The utilizer is located at the bottom along with the distributor of operators. Hack the dispenser to activate an engineer to repair your suit. Gather the materials in this lower area, including the salvage grenade next to Eric Berger's terminal. Another salvage grenade is in the nearby cabinet. Optimize your inventory with the Recycler. When you're ready to exit, go back upstairs and go through the round doorway to enter the Sagitta tunnel system.

Service tunnel

Sagitta is a microgravity environment. Maneuvering here is identical to moving around the exterior of the Talos 1. January reports that these tunnels are running the entire length of the station. In addition to delivering essentials such as food, water and air through channels, the tunnels are also used by operators to move cargo from the cargo hold to the arboretum. Locate Eric Berger's body shortly after entering the tunnel to obtain an EM Charge blueprint. This section of the tunnel is linear. Move forward and turn on your flashlight to illuminate the dark areas. Go through the round door at the end of the tunnel, following the signs: Cargo Tunnel and Magnetosphere.

Just outside the door, you encounter some unknown type of Typhon. Activate the psychoscope to scan. Cystoid nests adhere to the sides of the tunnel system and produce unstable cystoids. When cystoid nests burst, numerous small cystoids emerge and move erratically in flocks. Be careful - if you get too close to the cystoids, they will immediately move in your direction, and after approaching, this whole small army of bizarre spheres explodes, which causes enough damage to kill you twice. Luckily, Cystoid nests can be destroyed quite easily with a gypsum gun. Usually one or two shots are enough to set off a chain reaction and destroy both the nest and the cystoids themselves.

Make your way through the Watch Station and gather some supplies while keeping an eye on the Cystoid nests blocking the path to the next doorway. Keeping a distance, direct a couple of shells from the gypsum gun towards the nests. Cystoids can explode near gas pipelines along the perimeter of the tunnel. So stay away from these trunk lines in case they burst and burst into flames. Once the area is cleared of cystoids, proceed to the next section of the Sagitta.

Move carefully through the next tunnel, destroying the cystoid nests along the way. Turn on the flashlight and find the body of Kimberly Bomo. She has a note with a code for the next doorway. Once you have the code, eliminate the cystoid nests in the rest of the tunnel before approaching the locked door. After the passage is clear, enter the code on the door keypad to gain access to the next part of the tunnel.

Infection with cystoids in this area is prohibitive. Activate your psychoscope to scan nests and swarms of cystoids. Stay away and shoot the nests with the gypsum gun. Find the Neuromod at the nearest monitoring station.

The door mechanism at the end of the tunnel section is defective. The door slowly opens and closes on its own. In addition, the path is blocked by electrical arcs erupting from a damaged electrical panel. Seal the electrical connection with plaster and then repair. Fixing the electrical connection does not fix the door mechanism, but now you can safely wait for the passage to open without fear of getting an electric shock.

As you move through the next span of the tunnel, your Artax propulsion system will temporarily fail. January reports that the cause was an impulse from the nearby magnetosphere. The door leading to the cargo tunnel is closed. You have to go through the magnetosphere to get a pass. Find Ramon Ridley's body above the center of the tunnel and check his supplies. The entrance to the magnetosphere is located next to Ramon's body.

Magnetosphere

medical bay

Gravity in the control room of the magnetosphere is at a familiar level, allowing you to move more naturally. Turn left before entering. Here, a damaged door leads to the medical bay. You can enter if you have the Typhon ability Mimicry I (you only need one Neuromod to activate it). Use Mimicry to turn into a small object, large enough to fit through the hole at the base of the damaged door.

Once inside the emergency room, look for supplies and also activate the medical operator to heal yourself. Once you've stocked up on supplies and health, use Mimicry I again and exit the emergency room. Remember that using Typhon abilities (such as Mimicry) consumes psi energy. While you are in the transformed state, psionic energy is being consumed at a constant rate, so don't stay in your altered state for too long. Psi energy can be restored using injectors or a scientific operator.

Magnetosphere control

Go to the magnetosphere control room. Find the body of Laurel Davis and pick up her transcriptor. The panicked audio diary entry states that Anders Klein is dead and in the magnetosphere chamber. Kline has a pass that leads to the cargo tunnel. Periodic plasma shock waves pierce the magnetosphere chamber. If you have developed the Hacker III ability, you can hack the Laurel Davis terminal. Before turning off the magnetosphere, unlock the emergency power compartment located inside the chamber. Then turn off the magnetosphere to make it easier to get a pass from Anders Klein's body.

Security point and safe

While in the control room, go to the security post to load the map of Sagitta. On the Crew tab, select Josh Dalton under Hardware Lab. You need to find Dalton in order to continue the Blackbox Project side mission. Also in the control room, under the stairs is a safe. The safe contains a weapon upgrade kit, two salvage grenades, and some spare parts. You can find the password to the safe in the adjacent restroom behind the toilet paper on the shelf. The second book in the Star Trek series is on the same shelf in the closet.

Pick up the gypsum gun and climb the nearby stairs (path to the magnetosphere chamber). The corridor upstairs is filled with cystoids. Due to gravity, these cystoids do not float through the air. Instead, they roll on the floor. Make a plaster barrier in front of you, creating a kind of protective wall. Exploding cystoids can rupture an adjacent gas line, so be prepared to step into the shoes of a master gasser and seal up pipe breaks. The science operator in this corridor can replenish your psi energy. There is also a small space above this passage where you can find some useful items, including an EM Charge (create plaster steps to get to this area).

Enter the magnetosphere chamber and find the body of Anders Klein. Take a couple of neuromods from him and a pass to the service tunnel. If you temporarily shut down the magnetosphere via the Laurel Davis terminal, then you don't have to worry about the plasma pulses shutting down your propulsion system.

Stocks for emergencies

The storage compartment is located at the top of the chamber. It contains a pair of EM charges and a null-wave silencer. You can also open it through the Laurel Davis terminal.

Get out of the magnetosphere chamber and return to the control room. As you approach the stairs, look out for a couple of infected Operators. Use your gypsum cannon to immobilize enemies. Then scan them with a psychoscope. While the infected operator is immobilized, unload the Stunner shocker or use a pistol on him. Be sure to check the remains of each operator to collect ammo for the K-Beam Launcher.

Service tunnel

Return to the service tunnel and approach the locked door leading to the cargo tunnel. Use the pass you received from Anders Klein to unlock the door. The tunnel behind the door is filled with the golden typhon substance you first encountered in the Behavioral Biometrics Lab. January reports that the entire ecology of Typhons is centered around the creation of this unusual substance (the researchers named it Coral). But they still do not understand what purpose it is created for. Don't be afraid to move straight through the Coral - it won't hurt you.

cargo tunnel

The service tunnel ends at a T-junction with the cargo tunnel. Study the signs here and move towards the arboretum. Activate your psychoscope to scan the weaver hovering in the middle of this tunnel. Although you can sneak past him, it's still best to split this typhon into atoms using the K-beam gun. The weaver is responsible for creating a nest of cystoids nearby. Once you eliminate it, use your gypsum gun to clear the area of ​​cystoids.

Blackbox Project (continued)

Before you enter the arboretum, try looking for Josh Dalton. Head down the cargo tunnel towards the cargo bay. As you exit the curved pipe and enter subsection 16, descend to the bottom of the tunnel and follow the path of the large stainless steel pipe.

Find Josh Dalton at the dead end of the tunnel. His body is surrounded by several cystoids. Defeat them and then search Dalton's body for K-Beam Ammunition, a Blackbox Lab Pass, and a Transcriptor. You can also retrieve ammo from the nearby K-Beam Launcher. Audio diary on transcriptor (Sting Operation), in which you can hear a heated argument between Josh and Lane Carpenter, his colleague. It seems that this conversation ended tragically for Carpenter. To resume the challenge, go to the Wave Physics Lab in the Hardware Lab and use the new pass to enter the Blackbox Lab.

radioactive waste

While driving through the cargo tunnel, avoid contact with containers containing radioactive waste. If you get too close, you will suffer from radiation poisoning, which will require you to take "antirad" to cure it. Try to eliminate these disposal grenade canisters. These charges not only disintegrate the canisters, but also remove all traces of radiation.

Director level

Continue through the cargo tunnel until you reach the door leading to the arboretum. Log out of the tunnel system to access this storage area. Here you can find a number of supplies, including a typhon lure and a salvage grenade. When you're done searching, enter the arboretum.

Arboretum

Sagitta Loading Dock

This loading area receives cargo via Sagitta from the cargo hold. Be careful, mimics are hiding here. Also here are the only ones in the arboretum - a utilizer and a fabricator. Find the body of Jia Kung-Ho, one of the Talos 1 security personnel. He has a gun, a neuromod and a transcriptor with him. The Stunner Shocker is also located next to his body.

After working with the Recycler and Fabricator, head up the nearby stairs. The door at the top of the stairs doesn't work. A massive, unknown typhon roams the path outside the door. January warns you to stay away from this typhon. You can try to scan it with a psychoscope, but it quickly disappears from view. The door can be opened by force if you have the Climb III ability. Otherwise, you need to find another way out.

Turn right from the door. Find the body of Mark Sellers, half hanging from the air duct. Jump in and search it. Move on and get into the arboretum through the hatch.

experimental plants

Look around. The arboretum is unlike any facility on Talos 1 because it is filled with lush vegetation. In addition to supplying the station with oxygen, the plants grown in the arboretum are used as food by the crew. Researchers here are experimenting with different soils, fertilizers and watering regimes to create new types of fruits and vegetables.

Pantry

The closet next to Dr. Howard's experiment site is locked down. You can hack the console if you have the Hacker I ability. There are a few random items in the closet, including food and various parts. Watch out, there's a mimic lurking inside, so every object is a suspect.

Walk forward a little to find the body of Evelyn McCarthy. Shotgun next to her body. Several broken turrets are also nearby. If you have more than one typhon ability, hack the turrets before repairing them. If you don't hack these turrets, they will attack you. Grab one of the turrets and carry it up the steps leading to the greenhouse.

Greenhouse

As you approach the main door of the greenhouse, Rodney S. Pool tries to get your attention from the inside. He begs to open the door by banging on a nearby window. Use your psychoscope to scan an unknown typhon flying inside the greenhouse. This is a telepath. He is able to take over the minds of people and turn them into his mindless slaves. Watch as a telepath controls Rodney S. Poole. There is nothing you can do to stop this, but you can still save Rodney and the rest of the staff trapped inside the greenhouse. Stop at the window and scan the part of the crew under the control of the telepath. Don't get too close to them or their heads will explode!

Dr. Howard's password

The greenhouse terminal can be accessed using Dr. Julien Howard's password. Find his password on a note next to Iris Stein's body, not far from the foyer of the residential section. Pay attention to the neuromod, which is located on the nearby chessboard.

Save Rani

Description of the problem: Rani and the others were captured by a typhon telepath. Killing him can free them.

Pick up the note on the ground right in front of the main greenhouse door to start this side quest. Rani offers to kill the telepath in order to save those whose minds he controls.

Deploy the turret near the greenhouse. Although she cannot shoot through the windows, she will target the telepath inside and get his attention. The telepath can fly, which allows him to hide through the roof of the greenhouse. Watch out for the Typhon outside and attack him with the K-Beam. Killing a telepath renders all mind-controlled subjects unconscious, but at least they are alive.

If you do not want to wait for the telepath to fly outside the greenhouse, then open the doors through the terminal. To access it, you will need Julien Howard's password (see above). You can also hack the terminal if you have the Hacker III ability. Through the open doors, the telepath will be at a lower altitude, so it will be easier for you to destroy him. Watch out for the victims of the telepath! Use the Stunner Shocker if they attack.

After the telepath is eliminated, enter the greenhouse and talk to Rani Chodari. She is the only crew member left conscious. Rani is grateful for your help and gives the code to the armory (Warehouse AR01). Find some turrets there, which can be very useful in fighting the Typhons. Meanwhile, Rani heads to the cargo hold. You complete this side quest by using the code you received.

While you're still in the greenhouse, look around. Here you can stock up on tomatoes and pomegranates. Also find the Null Wave Silencer in the supply crate near the main door. In addition, you can use the scientific operator dispenser to replenish your psi energy. Don't forget to search the unconscious crew members (Rodney S. Poole and Mickey Pitt Sr.). Find Edna Burton at the back entrance to the greenhouse. She has a disposal grenade.

Water pressure regulator

Remove the water pressure regulator from the workbench inside the greenhouse. This detail will come in handy later, once you gain access to the living section.

Foyer

After inspecting the greenhouse, exit and go up the large staircase where you repaired the two turrets earlier. Enter the corridor leading to the Talos-1 hall. Two active turrets guard the main door. Find Jenny King's body along the way. Take the typhon bait and first aid kit from her. Go down the lobby corridor and look for the corpse of Lily Morris on the right. Her transcriptor activates a new optional task.

Smugglers on the Talos

Task Description: Lily Morris worked with Eddie Voss and other researchers on the station to steal company secrets and technology. Eddie set up the caches on Talos to give these stolen goods to someone working in the cargo hold, where they would be shipped from Talos.

Listen to the audio recording (Three wrench strokes) on Lily Morris' transcriber to start this optional challenge. The first cache is located a little higher, above the body of Morris - this is a red alarm bell. Hit it three times with the adjustable wrench to reveal a hidden stash containing ammo and a Neuromod. This is the first of six such caches. Look for the same alarms to find other caches.

medical bay

You can restore health in the medical bay on the right side of the corridor. Here you can pick up a first aid kit and call a medical operator. There is a maintenance hatch in the corner of the room that leads to a secret storage room. The hatch is blocked by two boxes. If you have the Climb I ability, you can remove the crates and crawl through the air duct. Don't get hung up on this hotspot. There is an easier way to get inside.

Secret warehouse

There are two ways to get into the secret storage area. Through the maintenance panel in the medical bay, or by breaking one of the two aquarium screens framing the doorway to the Talos-1 lobby. In any case, be prepared to confront the ethereal phantom (or electrophantom). It's best to lure this typhon into the foyer corridor. In this case, two turrets will take care of them.

Explore the interior of this large space and collect supplies. Find a pantry behind the cage, where you can collect a lot of useful items. The passage is blocked by crates, which you can move with the Climb III skill, or use a salvage grenade. You can also transform into a small object with Mimicry I and then sneak into the gap under the cage. Inside, you'll find the body of Karyn Buckley, along with a weapon upgrade kit and a blueprint for a shotgun. Once you've completed your search in this area, return to the corridor outside and enter the door leading to the Talos 1 lobby. It's time for the elevator.

Hall "Talos-1"

Arboretum: Foyer

Important:
  • Audio Diary: Morgan: Tantrum
  • Pass: Office of Hendrik Devries

Sneak to the elevator when you reach the foyer of the arboretum. The elevator entrance is guarded by a large, unknown typhon. Scan it with a psychoscope to find out the characteristics. This is a technopath. This type of typhon can subjugate mechanical and electrical systems, hence the reason for the malfunction of the elevator. There are a couple of damaged operators patrolling the area near the technopath.

Elevator problems (continued)

Keeping your distance, throw an EM Charge and a Null Wave Jammer at the Technopath and the Infested Operators. The EM Charge temporarily disables infected Operators, allowing you to focus your attention on the Technopath. Use the K-Beam. Make sure your weapon is fully loaded before opening fire. Focus the unstable particle beam at the technopath until it explodes. Then eliminate the operators using the Stunner shocker. January reports that the elevator is working again, which means you can quickly travel to the Talos-1 lobby and life support bay. Before heading back to the Arboretum, find the body of Hendrik Devries nearby to activate a new side quest.

Arboretum

Security post

Upon returning to the arboretum, take one of the turrets you repaired earlier. Carry it to the entrance to the living section. Deploy the turret. A couple of phantoms hide behind a makeshift barricade. Punch through the plaster and try to lure the phantoms into your turret's range. Step aside and let the turret do all the hard work in this encounter. The second phantom can be hiding at the stairs leading to the residential section. Try to deal with him in the same way.

After the phantoms are finished, pay attention to the guard post. Two infected operators are inside. Move your turret so that it faces the post. The door can be hacked if you have the Hacker II ability. As soon as the passage opens, run back and let your turret make contact with the infected operators. Inside the guard post, use the terminal to download the arboretum map. This is also a good opportunity to find Julien Howard and complete the gardening tips side mission. Select Dr. Howard from the list to locate his body and create a waypoint. Before you leave the guard post, search it and collect supplies. One of the lockers contains several useful items, including an injector blueprint.

Armory

From the guard post, follow the path to the armory (warehouse AR01). Take the turret with you. In this area, you can encounter an ethereal phantom. Scan the enemy with your psychoscope and deploy the turret. While the turret is firing at the Aether Phantom, aim at the enemy with the GIPS Cannon to slow them down. The K-Beam is also very effective against all types of Typhons.

Data storage access

Take one of the turrets with you as you head towards the grav lift in the data vault. If you didn't meet the ethereal phantom at the AR01 warehouse, then he is most likely hiding somewhere on the way to the data warehouse and Alex's office. In any case, place the turret on the site next to the gravity lift. Go down to the data vault.

Zacharias West's body is on the floor in front of the data vault entrance. Search it, as well as the case lying nearby. Listen to the audio recording (Hacking the Data Warehouse) on the transcriptor. From it it becomes clear that access to the vault is tied to the voice of Daniella Shaw. She must say a passphrase to disable the lock. West suggests collecting samples of Shaw's voice. These parts of the recordings can then be put together using the software on your transcriber to synthesize her voice. January agrees with this method and suggests starting the search from Shaw's cabin, located in the living section. Don't forget to pick up the living section pass from the body of Zacharias West, as well as the hand-drawn map that refers to the upcoming Treasure Hunt side mission.

One of the more unique aspects of Prey is that every dead NPC you find littered around the Talos I space station has a name. It "s not just "Doctor" or "Engineer" anymore.

One side quest tasks you with finding every Talos I employee who went missing as soon as things went wrong at the station. Grant Lockwood is one such employee, whose location is listed as "Talos I Exterior."

How to find Grant Lockwood in Prey

At a certain point in the story, you get the ability to freely fly around outside the Talos I space station. There"s a ton to find out here in the dark reaches of space, including a corpse or two. Human corpses will show up on your HUD when you get close enough, but Grant Lockwood is a little out of the way. According to GameFAQs user jonsarik, you can find him near the derelict shuttle:

I found him new the derelict shuttle a bit from Talos. After reaching the derelict shuttle, I exited heading towards the rear. You "ll see a golden mimic in the far distance (Weaver). Head towards it. After battling it, I noticed a human corpse about 150 meters away. Heading towards it, it turned out to be Grant Lockwood, and he was emitting radiation . That "s where he was for me, and I didn't have to go to a security station, but it was after I activated his tracker. Good luck!

It sounds like you shouldn't do this without a healthy supply of ammo and medkits. There are other activities associated with the derelict shuttle, so you should eventually find yourself in that area as a result of the story. But steer clear until you know you can keep yourself alive.

More Prey news, updates, tips and tricks

For more on Prey, check out the rest of what Mic has to offer. Here's a guide to find all the , and here"s one showing where to find the . Here how

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